About Promenade


Promenade is a 2D game at the crossroads of several genres. Solve mysterious puzzles, discover hidden dungeons, fight dangerous enemies and meet friendly NPCs as you move through a dreamlike, fantastic and colourful world.


Promenade is a game that uses the progression structure of a collectathon (like Mario 64), a genre usually associated with 3D platforming.
In order to progress, you will have to collect interchangeable collectibles like the moons in Mario Odyssey or the puzzle pieces in Banjo & Kazooie.
In our case, these precious objects will be cog fragments (3 fragments making up 1 whole cog).
These whole cogs activate machines (doors, lifts, etc.) that will allow the player to unlock new worlds.
The player does not need to find all the cogs to finish the game. The player can thus manage his own adventure and difficulty.


From time to time during the adventure, puzzles will challenge the player’s thinking.
A mysterious treasure map? A puzzle piece that doesn’t seem to go anywhere? A recipe to make without knowing the ingredients? It’s up to you to observe, analyse and finally try to solve each of these enigmas that will allow you to find precious fragments of cogs.


Promenade is an invitation to explore and the wonder of discovery. The game world is full of places to visit, each with its own atmosphere and colour palette.
Being non-linear, the game encourages exploration and rewards curiosity. Will you be able to discover all the nooks and crannies of this wonderful world?

Move set

At its core gameplay, Promenade plays like a 2D platformer. The character can run, jump, duck, slide, etc…
The poulp is attached to the Kid‘s back like a backpack. It can be thrown and will then behave like a boomerang. If the poulp meets a small enemy or an object, it catches it and brings it back. It is then possible to move with the object in its hands and throw it.
This can be used in many ways: fighting, solving puzzles
The diversity will come largely from the varied properties of the objects that can be caught.
In addition, when the player is in the air, if he jumps again, he takes support on the object carried, which propels him in the air by giving him a sort of double jump.